
A Google user
Most excellent mobile games work very hard to create a totally immersive world (Alto's Odyssey or The Room series). A smaller number of excellent mobile games eschew the story to create an engrossing style that is almost hypnotic (Monument Valley or Stacks). In a rare third case, an excellent mobile game uses emotion to pull you in (This War of Mine). Where Shadows Slumber neatly fits into the rarefied air of that third breed. It starts off with a misleadingly simple plot which quickly and shockingly accelerates into something that you never expected. You find yourself solving puzzles not just for the satisfaction of accomplishment, but to lurch ahead and expose more of this disquieting story. With the exception of 6 levels, I found the game exceedingly easy -- not a negative! The erratic pacing was intentionally set by the designers to match the emotional ride they took me on. The panicky nature of escaping naturally translates to hastily solved puzzles. After I finished the game in two sittings, I did not want more, I wanted to contemplate what I just experienced -- like a good book. This game is a masterful work of emotion, full of shock, sadness, unease, and victory.
19 people found this review helpful
Game Revenant
August 13, 2019
Wow Jason, thank you for this wonderful and thorough review of our game! I'm always pleased to read reactions like this. I appreciate that you took the time to write all of that. Thank you so much for playing our game!
-Frank

A Google user
Where Shadows Slumber is packed full of interesting puzzles with a compelling narrative that's sure to appeal to puzzle game fans of all types. I wouldn't recommend it for young kids, but teens and older would enjoy it! I had a lot of fun playing this game! Disclosure: I received a copy of this game for free from the developer to review it for TechRaptor.
Game Revenant
December 5, 2018
Thanks for reviewing it here and for TechRaptor. So glad you enjoyed our game!
-Frank

A Google user
Cons: 1, controls can be a bit janky, 2, logic of shadows can be inconsistent (eg, walking around a column for the second time sometimes reverts the scene to the original layout while sometimes it results in a third layout, and there isn't a clear way to know which is which), 3, cutscenes can't be skipped on a case-by-case basis. Pros: it's an interesting concept, I appreciate the effort, and though they're not my cup of tea, the cutscenes are 'non traditional' and, again, I appreciate that
3 people found this review helpful
Game Revenant
April 19, 2020
Thanks for the feedback Mike! Glad you enjoyed the game [^_^]
-Frank