
Donovan Waggoner
There are several core issues with this game, but I will focus on 3. 1. Very poor descriptions of how the game works/what anything does. 2. After unlocking the Lab, getting "ghost balls" is detrimental to progress. They do little damage, but make it take longer to get to the rest of the balls, so your time runs out. 3. Poor optimization makes the game run slowly when enough balls are introduced.
1 person found this review helpful
Resurrected Studio
August 10, 2025
Hi , thank you for the feedback.
1 yes this is true, on next big update they will all be rewritten.
2 ghost balls scale with the block damage.
So start low till infinity.
3 I’ll have an other pass on this to see if I can find some more improvement.
Feel free to join discord and drop more feedback or changes you would like to have.

John Duncan
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sometimes the combat area goes black, and only the countdown timer shows. you can see the turret and you can see the muzzle flash but cannot see the cannon balls or blocks. I am at level 115 and 116. I can beat 115 and keep getting sent back to 116 when I lose. Sometimes 115 goes black. lowered stars because gems started to give only .9 amount, then the next one would only raise total to the nearest whole number. Gems are already rare enough now it takes gathering 2 gems to advance 1 number.
Resurrected Studio
October 17, 2025
Hi John ,
Thank you for bringing this to my attention I will definitely fix this when I have time to upgrade it !

John Smith
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Excuse my ignorance, i left 1 star before and couldn't edit review because it was full already. So, please reply with your last reply here so people can see what you told me. Everything stands regarding fun part of the game of course! I will not back down from one negative thing which is last second pass (or to say fail of level) which for me is a must to fix or sort out! As a redemption, i will go and buy some gems to support you dev. Thanks for taking your time to answer.
Resurrected Studio
September 4, 2025
I get what you mean , the idea is this. You play till you hit a barrier. You visit the shop you get a 10% damage buff and extra damage from unspent flasks. Then you save for damage buf 1 time and speed up 1 time if you want this. After this you gain enough ruby to keep the buff active. Spend at least 1 point in double ruby.
No need to spent a dime.