
Alex
- Flag inappropriate
- Show review history
Good game. Just like; StS, dawncaster, Rogue Adventure, in that there are unique classes, and intricate level board with pretty cool original features (planning a path! So cool). 3 Stars cause finishing a run doesn't feel rewarding. There's no class upgrades, or perks to carry forward. You just rinse and repeat. It would be nice to implement some kind of progression through class upgrades/buffs, or even earning fixed relics of some sort. It just feels kind of stale. But it's super fun!
35 people found this review helpful

Daniel Bayer
A game so good I bought it twice. It's a card building roguelike with its own identity. Easier than spire at a baseline and feels more like a sealed deck run instead. That's in part due to the design differences. There are 4 characters, each with 3 variations on starting deck that push you in different directions. Then the game is balanced around drawing to a fixed hand size, while maintaining energy. This lets you choose when to hold cards freely, or turn cards into energy to bank for later.
25 people found this review helpful

Rath Mor
The art! So well done. Lots of really fun options and gameplay mechanics to play with, game gets really satisfying when you spend a little time on it, as the terms need a little reading and memorising. The only let down for me was the monk - his play style is really interesting, and fun, but the complex and strangely named terminology for each mechanic prevented me from enjoying what probably is a super cool character. Perhaps simplifying the descriptions a bit would help. 9.5/10, amazing.